The Games
One engine. Many worlds.How it plays
Build a hero
Nine peoples, eight classes, real ability scores. Roll 4d6 or take the standard array. Pick skills, a fighting style, your first spells and a look.
Choose your path
Campaigns branch on what you say, search, sneak past or smash. Riddling doors, brazier puzzles, traps to disarm, companions to win over. Every playthrough reads differently.
Fight with cards
Turn-based combat where every weapon, spell, potion and class feature is a card in your hand. Attack rolls, saving throws, criticals and conditions, rolled fair on real d20s.
Grow
Experience becomes levels, levels become features, spell slots and extra attacks. Your hero keeps every scar and every treasure from one campaign into the next.
Know your enemy
A full Codex of monsters, items and spells, all stored in the database and playable in any campaign written for the engine.
Hall of Fame
Every finished campaign is recorded: who did it, at what level, and which ending they earned.